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Sxc screenie
Sxc screenie





sxc screenie

The level displayed is a test level that was used to debug the engine, and it is the only level that was found with this particular version of the engine.

#Sxc screenie code

The engine was also prone to constantly crashing due to several bugs, so the code has been altered further, but only to make it more stable, no other changes were made to its appearance or functionality. The code for those features had not been ported to use the new data structures and functions, and was completely commented out, so it had to be partially rewritten/ported. The engine was clearly in the middle of heavy refactoring and basic functionality such as player control and collisions were disabled. The v40 engine is very different from v37: many features had been removed or simplified to streamline portions of the code and data structures to increase the performance, so that it could run on Saturn at an acceptable speed. The video shows the engine essentially unmodified from the way it was found.Īs you can see, this is a very early build of the Saturn version. Transparency and distance Level fade out has been started.

sxc screenie

(update to show how fast this is going.)ġ6 to 24 bit function functional while posting the above! This post is being updated on the fly as info comes in.

sxc screenie

It'll be a simple mater for Master coder JR to handle. At this point in time He has done the conversion of the 8 bit textures. The textures are converted on the fly via code. (So They are not loadable at this point.)Ī little more in depth explanation. I don't want to convert all the files into 24 bit.ĮDIT: The level is also missing some textures because JR has not converted to the 24bit textures yet. Compare features, ratings, user reviews, pricing, and more from Screenie competitors and alternatives in order to make an informed decision for your business. SourceForge ranks the best alternatives to Screenie in 2022. I have already written the code that reads the 8 bit palettized PCX images and converts them into 24 bit RGB OpenGL textures in memory.īut I have not written the code that converts the 16 bit images into 24 bit. Compare Screenie alternatives for your business or organization using the curated list below. In both cases, when I load the PCX into the engine, in order to draw those images with OpenGL I have to convert them into 24 bit RGB. Select your display then find the position option. One is an 8 bit indexed, palettized mode. Go to your AMD Radeon Graphics settings/Control panel (right click on desktop, there is usually an option for Graphics settings or a Control panel) Go to the page 'Adjust desktop size and position' or something along those lines. The game engine supports two types of texture formats.







Sxc screenie